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Table of contents
- Animation vs. Live Action Videos: Pros & Cons
- Principles of Animation
- More Spideys for a ‘Spider-Man: Into the Spider-Verse’ Sequel
The students will probably be learning from a different teacher each term. I think any rigger or modeler who learns some animation will then become better at their craft, understanding the process of actually using the characters. David: Graduates from an AnimSchool will have continued access to existing and future character rigs, as well as video lectures.
For the students taking a single class, they are able to use the rigs for six months after the class. David: People wanting to take a particular course apply for it at the website, sending a link to their reel. That teacher determines whether they are ready for their class. Then some facial expression modeling for pre-production development. David: I wanted to teach the skills that I know well: animating, modeling, and rigging. But I will plan for next year. David: Right now there are two: the cute skeleton guy and the human guy you can see on 3DAppealBlog or on the AnimSchool splash page.
We have plans for a female character as well.
I love making characters, so there will probably be others. Frank Thomas and Art Babbitt talking about video reference.
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From the fantastic Babbitt Blog. Often at Disney comedians, vaudeville actors, and the voice actors themselves where shot on a stage in costume for the animators reference Cinderella was the first Disney feature where the whole film was shot in live action prior to animation. However, when the frames of the reference was traced, the resulting animation was lacking in life and felt flat which is the same result you get when importing the video reference into a CG package and positioning the character over the reference. But the animators found it extremely helpful in coming up with different or unique acting choices, understanding how difficult shapes turn in space, costume follow through and overlap and to study the body mechanics.
I love these two clips from Alice In Wonderland which show the comparison between the live action reference footage and the final animation.
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This really made me understand how I could best use video reference. You can see in the first clip at 20 seconds where the animator has found great inspiration in how the foot drags along the floor, the hands coming up and then dropping to her lap in frustration and the little head shake. But you can also see where they have pushed the poses, made the hands clearer as she holds them up before dropping them back into her lap and how the timing and spacing is different to get more spark and life.
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This second clip from the mad hatter tea party is fantastic they actually ended up using the audio recorded from this session for the film as it was better than when they got the actors back in to record it in the booth. Its also great to see animators like Freddie Moore and Ward Kimball working away on set. Gary David Bouton. Sheelagh Deller. Character Mentor. Tom Bancroft. The Immersive Worlds Handbook. Scott Lukas.
Directing for Animation. Tony Bancroft. Animation from Pencils to Pixels. Tony White. Philosophy of Meaning, Knowledge and Value in the 20th Century. John V. Chris Georgenes. The Photography Exercise Book. Getting Started in 3D with 3ds Max. Ted Boardman. Brian L. Easy Photographic Projects. Luis Gonzalez. Modeling in Silo.
Animation vs. Live Action Videos: Pros & Cons
Antony Ward. The Inner Artistry of Outdoor Photography. Mark Owen Lissick. Kai Yang. Andrew Gahan.
Principles of Animation
Story and Simulations for Serious Games. Nick Iuppa. Conservation Photography Handbook. Boyd Norton. The Visual Effects Arsenal. Bill Byrne. The Visual Effects Producer. Charles Finance.
More Spideys for a ‘Spider-Man: Into the Spider-Verse’ Sequel
Steven Vogel. How to Cheat in Maya Eric Luhta. High Speed Spinning. Greg Stoneham. Digital Art Masters: Volume 2. D30 - Exercises for Designers. Jim Krause. Designing Sound for Animation. Robin Beauchamp. Character Modeling with Maya and ZBrush.
Jason Patnode. Writing for Animation, Comics, and Games. Christy Marx. How to Keep a Naturalist's Notebook. Susan Leigh Tomlinson. The Art and Technique of Matchmoving. Erica Hornung. James Hasik. Michael Freeman's Photo School: Landscape. Real-World Flash Game Development. Christopher Griffith. Charles Bytheway.